by Tao | Dec 11, 2018 | Announcements, Gameplay Features
We are currently finalizing a feature that has been “cooking” for a while: Tamed Affinity. This new concept introduces affinity states for tamed animals, allowing players to focus on quality over quantity of tames. Simply put, keeping your tamed animals... by Tao | Aug 19, 2018 | Gameplay Features
In version 0.2.42.1 Phiomia fat harvest will scale with the weight stat, using both wild and tamed level points. How is the amount of fat calculated? When the animal dies the amount of harvest actions is set by selecting a random number between a configured minimum... by Tao | Aug 5, 2018 | Gameplay Features
by Tao | Aug 4, 2018 | Gameplay Features
In version 0.2.42.0 we will introduce the first iteration of hunger for wild carnivores. We will start with a few creatures that already have other modded systems, and if everything works out more will be added over time. How does wild Dino hunger work? As this is... by Tao | Apr 28, 2018 | Gameplay Features
In our latest major version, b.0.2.39.0, we enabled the new multi phase taming mechanics for Direwolves and Hyaenodons. The overall taming affinity required remains the same, however the taming process is now split into multiple steps, some of which require more...